Internal: the state of a FreeHandParser.
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int | m_mainGroupId |
| the main group id More...
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MWAWTransformation | m_transform |
| the main transformation More...
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std::map< int, ZoneType > | m_zIdToTypeMap |
| the list of id seen More...
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std::map< int, MWAWColor > | m_zIdToColorMap |
| the list zoneId to color More...
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std::map< int, std::vector< float > > | m_zIdToDashMap |
| the list zoneId to dash More...
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std::map< int, MWAWEntry > | m_zIdToDataMap |
| the list zoneId to data map More...
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std::map< int, FillStyle > | m_zIdToFillStyleMap |
| the list zoneId to fillStyle More...
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std::map< int, LineStyle > | m_zIdToLineStyleMap |
| the list zoneId to lineStyle More...
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std::map< int, std::string > | m_zIdToStringMap |
| the list zoneId to string More...
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std::map< int, std::string > | m_zIdToPostscriptMap |
| the list zoneId to postscrip code More...
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std::map< int, Shape > | m_zIdToShapeMap |
| the list zoneId to shape More...
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std::map< int, Textbox > | m_zIdToTextboxMap |
| the list zoneId to textbox More...
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int | m_actualLayer |
| the actual layer More...
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std::set< int > | m_sendIdSet |
| a set of send id used to avoid potential loop More...
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std::set< int > | m_sendLayerSet |
| a set of create layer to avoid dupplicating layer More...
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Internal: the state of a FreeHandParser.
§ State()
FreeHandParserInternal::State::State |
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inline |
§ addZoneId()
bool FreeHandParserInternal::State::addZoneId |
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int |
id, |
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ZoneType |
zoneType |
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inline |
§ getZoneType()
ZoneType FreeHandParserInternal::State::getZoneType |
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int |
id | ) |
const |
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inline |
try to return a zone type
§ updateFillStyle()
bool FreeHandParserInternal::State::updateFillStyle |
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int |
zId, |
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MWAWGraphicStyle & |
style |
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try to update the fill style
§ updateGroupLayerId()
int FreeHandParserInternal::State::updateGroupLayerId |
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int |
zId, |
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std::set< int > & |
seen |
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) |
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try to update the group layer id, return 0 or the new layer id
§ updateLineStyle()
bool FreeHandParserInternal::State::updateLineStyle |
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int |
zId, |
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MWAWGraphicStyle & |
style |
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try to update the line style
§ m_actualLayer
int FreeHandParserInternal::State::m_actualLayer |
§ m_mainGroupId
int FreeHandParserInternal::State::m_mainGroupId |
§ m_sendIdSet
std::set<int> FreeHandParserInternal::State::m_sendIdSet |
a set of send id used to avoid potential loop
§ m_sendLayerSet
std::set<int> FreeHandParserInternal::State::m_sendLayerSet |
a set of create layer to avoid dupplicating layer
§ m_transform
§ m_zIdToColorMap
std::map<int, MWAWColor> FreeHandParserInternal::State::m_zIdToColorMap |
§ m_zIdToDashMap
std::map<int, std::vector<float> > FreeHandParserInternal::State::m_zIdToDashMap |
§ m_zIdToDataMap
std::map<int, MWAWEntry> FreeHandParserInternal::State::m_zIdToDataMap |
the list zoneId to data map
§ m_zIdToFillStyleMap
std::map<int, FillStyle> FreeHandParserInternal::State::m_zIdToFillStyleMap |
the list zoneId to fillStyle
§ m_zIdToLineStyleMap
std::map<int, LineStyle> FreeHandParserInternal::State::m_zIdToLineStyleMap |
the list zoneId to lineStyle
§ m_zIdToPostscriptMap
std::map<int, std::string> FreeHandParserInternal::State::m_zIdToPostscriptMap |
the list zoneId to postscrip code
§ m_zIdToShapeMap
std::map<int, Shape> FreeHandParserInternal::State::m_zIdToShapeMap |
§ m_zIdToStringMap
std::map<int, std::string> FreeHandParserInternal::State::m_zIdToStringMap |
the list zoneId to string
§ m_zIdToTextboxMap
std::map<int, Textbox> FreeHandParserInternal::State::m_zIdToTextboxMap |
the list zoneId to textbox
§ m_zIdToTypeMap
std::map<int, ZoneType> FreeHandParserInternal::State::m_zIdToTypeMap |
The documentation for this struct was generated from the following file: