QMorphPhongMaterial Class
(Qt3DExtras::QMorphPhongMaterial)The QMorphPhongMaterial class provides a default implementation of the phong lighting effect. More...
Header: | #include <QMorphPhongMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Inherits: | Qt3DRender::QMaterial |
This class was introduced in Qt 5.7.
Properties
|
- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QMorphPhongMaterial() |
QColor | ambient() const |
QColor | diffuse() const |
float | interpolator() const |
float | shininess() const |
QColor | specular() const |
- 4 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 13 public functions inherited from Qt3DCore::QNode
- 30 public functions inherited from QObject
Public Slots
void | setAmbient(const QColor &ambient) |
void | setDiffuse(const QColor &diffuse) |
void | setInterpolator(float interpolator) |
void | setShininess(float shininess) |
void | setSpecular(const QColor &specular) |
- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(const QColor &diffuse) |
void | interpolatorChanged(float interpolator) |
void | shininessChanged(float shininess) |
void | specularChanged(const QColor &specular) |
- 1 signal inherited from Qt3DRender::QMaterial
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Related Non-Members
typedef | QNodePtr |
typedef | QNodeVector |
typedef | QObjectList |
QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
Qt3DCore::QNodeId | qIdForNode(Qt3DCore::QNode *node) |
Qt3DCore::QNodeIdVector | qIdsForNodes(const T &nodes) |
T | qobject_cast(QObject *object) |
T | qobject_cast(const QObject *object) |
Macros
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
Q_CLASSINFO(Name, Value) | |
Q_DISABLE_COPY(Class) | |
Q_DISABLE_COPY_MOVE(Class) | |
Q_DISABLE_MOVE(Class) | |
Q_EMIT | |
Q_ENUM(...) | |
Q_ENUM_NS(...) | |
Q_FLAG(...) | |
Q_FLAG_NS(...) | |
Q_GADGET | |
Q_INTERFACES(...) | |
Q_INVOKABLE | |
Q_NAMESPACE | |
Q_OBJECT | |
Q_PROPERTY(...) | |
Q_REVISION | |
Q_SET_OBJECT_NAME(Object) | |
Q_SIGNAL | |
Q_SIGNALS | |
Q_SLOT | |
Q_SLOTS |
Additional Inherited Members
- 9 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- Ambient is the color that is emitted by an object without any other light source.
- Diffuse is the color that is emitted for rought surface reflections with the lights.
- Specular is the color emitted for shiny surface reflections with the lights.
- The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
ambient : QColor
Holds the ambient color.
Access functions:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
diffuse : QColor
Holds the diffuse color.
Access functions:
QColor | diffuse() const |
void | setDiffuse(const QColor &diffuse) |
Notifier signal:
void | diffuseChanged(const QColor &diffuse) |
interpolator : float
Contains the interpolation method of the Phong lighting effect.
Access functions:
float | interpolator() const |
void | setInterpolator(float interpolator) |
Notifier signal:
void | interpolatorChanged(float interpolator) |
shininess : float
Holds the shininess exponent.
Access functions:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
specular : QColor
Holds the specular color.
Access functions:
QColor | specular() const |
void | setSpecular(const QColor &specular) |
Notifier signal:
void | specularChanged(const QColor &specular) |
Member Function Documentation
QMorphPhongMaterial::QMorphPhongMaterial(Qt3DCore::QNode *parent = nullptr)
Constructs a new QMorphPhongMaterial instance with parent object parent.
[virtual]
QMorphPhongMaterial::~QMorphPhongMaterial()
Destroys the QMorphPhongMaterial.