QSGTextureProvider Class

The QSGTextureProvider class encapsulates texture based entities in QML. More...

Header: #include <QSGTextureProvider>
qmake: QT += quick
Inherits: QObject

Public Functions

virtual QSGTexture *texture() const = 0
  • 30 public functions inherited from QObject

Signals

typedef QObjectList
QList<T> qFindChildren(const QObject *obj, const QRegExp &regExp)
T qobject_cast(QObject *object)
T qobject_cast(const QObject *object)

Macros

Additional Inherited Members

  • 1 property inherited from QObject
  • 1 public slot inherited from QObject
  • 9 static public members inherited from QObject
  • 9 protected functions inherited from QObject

Detailed Description

The QSGTextureProvider lives primarily in the scene graph rendering thread.

See also Scene Graph - Two Texture Providers.

Member Function Documentation

[signal] void QSGTextureProvider::textureChanged()

This signal is emitted when the texture changes.

[pure virtual] QSGTexture *QSGTextureProvider::texture() const

Returns a pointer to the texture object.